More randomness

Have got a bit closer to what I want to achieve with these randomly generated graphics. I have introduced what I am calling ‘paths’ to yesterday’s random movement code. Basically when the walker is generated it is issued a direction modifier and a count for how many steps that modifier should be applied to it’s current trajectory. This means I can set walkers off on randomly generated curve paths and see what happens.

Next step is to implement some kind of collision detection so that I don’t get bundles of walkers mashing up in the same area as this can create quite a nasty effect. When they do sprout off from the ‘pack’ there’s a good chance the effect will look cool though!

Walkers with paths

Demo here, Source here.

3 Comments »

  1. Dan said,

    June 28, 2006 @ 4:16 pm · Edit

    If you can get that so it doesnt bulk up like that, it’s gonna make for a very pretty design.

  2. Chris Lewis said,

    July 2, 2006 @ 3:03 am · Edit

    It LIVES!

  3. keeran said,

    July 6, 2006 @ 5:38 pm · Edit

    Next version is coming soon!

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