More randomness
Have got a bit closer to what I want to achieve with these randomly generated graphics. I have introduced what I am calling ‘paths’ to yesterday’s random movement code. Basically when the walker is generated it is issued a direction modifier and a count for how many steps that modifier should be applied to it’s current trajectory. This means I can set walkers off on randomly generated curve paths and see what happens.
Next step is to implement some kind of collision detection so that I don’t get bundles of walkers mashing up in the same area as this can create quite a nasty effect. When they do sprout off from the ‘pack’ there’s a good chance the effect will look cool though!


Dan said,
June 28, 2006 @ 4:16 pm · Edit
If you can get that so it doesnt bulk up like that, it’s gonna make for a very pretty design.
Chris Lewis said,
July 2, 2006 @ 3:03 am · Edit
It LIVES!
keeran said,
July 6, 2006 @ 5:38 pm · Edit
Next version is coming soon!